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Street Fighter V : ウィキペディア英語版
Street Fighter V

| producer = Yoshinori Ono
| series = ''Street Fighter''
| platform = PlayStation 4
Microsoft Windows
| genre = Fighting
| modes = Single-player, multiplayer
}}
is an upcoming fighting video game produced by Capcom, which co-developed the game together with Dimps. It is the fifth main numbered entry in Capcom's ''Street Fighter'' franchise. The game is set to be released in February 2016〔 for the PlayStation 4 and Microsoft Windows and will feature cross-platform play between the two platforms.
==Gameplay==

''Street Fighter V'' carries on the side-scrolling fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in ''Street Fighter III'', which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's fireballs or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since ''Street Fighter III'', is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features interactive arenas, showcasing special animations when a player is defeated in a certain part of the arena.〔Parkin, Simon. (June 12, 2015). ("How Street Fighter V Hopes to Advance the Fighting Game at a Competitive Level" ). ''Kotaku''. Retrieved July 21, 2015.〕〔("Street Fighter V: Some Of Ryu, Chun-Li, Bison, And Nash's Unique Moves" ). (June 11, 2015). ''Siliconera''. Retrieved July 21, 2015.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Street Fighter V」の詳細全文を読む



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